Virtual Worlds for World Languages
A blogsite dedicated to educators and students who are interested in the use of virtual worlds for foreign language education.
Tuesday, November 12, 2013
VIRTUAL WORLDS FOR REAL-WORLD LANGUAGES - ONLINE MAGAZINE
Visit Virtual Worlds for Real-World Languages on Scoop.It!
It's like an on-line magazine with fresh articles updated daily about language learning, education, student engagement and new learning technologies!
Click here to teleport to the VW4R-WLL front page.
http://www.scoop.it/t/virtual-worlds-for-real-world-languages
Visit Virtual Worlds for Real-World Languages on Scoop.It!
It's like an on-line magazine with fresh articles updated daily about language learning, education, student engagement and new learning technologies!
Click here to teleport to the VW4R-WLL front page.
http://www.scoop.it/t/virtual-worlds-for-real-world-languages
Friday, November 1, 2013
References for Virtual World Research
A guide to recent research literature on Virtual Worlds
References
Alamri, J. M. (2012). Being there: Task complexity influence on presence in three-dimensional virtual environments. (M.Sc., University of Calgary (Canada)).
Alemi, M., & Daftarifard, P. (2010). Pedagogical innovations in language teaching methodologies. Journal of Language Teaching & Research, 1(6), 765-770.
Alenzi, A.R., Abdul Karim, A. M., Veloo, A. (2012).
An empirical investigation into the role of enjoyment, computer anxiety, computer self-efficacy and internet experience in influencing the students' intention to use e-learning: A case study from Saudi Arabian governmental universities TOJET: The Turkish Online Journal of Educational Technology, 9(4), 22-23-34.
Angelino, L. M., & Natvig, D. (2009). A conceptual model for engagement of the online learner. Journal of Educators Online, 6(1), 1-19.
Aydin, S. (2011). Internet anxiety among foreign language learners. TechTrends: Linking Research & Practice to Improve Learning, 55(2), 46-54. doi:10.1007/s11528-011-0483-y
Burton, B. G., & Martin, B. N. (2010). Learning in 3D virtual environments: Collaboration and knowledge spirals. Baywood Publishing Company, Inc.
Choi, B., & Baek, Y. (2011). Exploring factors of media characteristic influencing flow in learning through virtual worlds. Computers & Education, 57(4), 2382-2394.
Clark, K., Dabbagh, N., & Dass, S. (2011). Using virtual worlds: What the research says. Quarterly Review of Distance Education, 12, 95+.
Conrad, D. (2002). Inhibition, integrity and etiquette among online learners: The art of niceness Routledge. doi:10.1080/0158791022000009204
Dalgarno, B., & Lee, M. J. W. (2010). What are the learning affordances of 3-D virtual environments?. United Kingdom: Wiley-Blackwell Publishing Ltd. doi:10.1111/j.1467-8535.2009.01038.x
Dalgarno, B., & Lee, M. J. W. (2010). What are the learning affordances of 3-D virtual environments? British Journal of Educational Technology, 41(1), 10-32. doi:10.1111/j.1467-8535.2009.01038.x
de Freitas, S., Rebolledo-Mendez, G., Liarokapis, F., Magoulas, G., & Poulovassilis, A. (2010). Learning as immersive experiences: Using the four-dimensional framework for designing and evaluating immersive learning experiences in a virtual world. British Journal of Educational Technology, 41(1), 69-85. doi:10.1111/j.1467-8535.2009.01024.x
Demirezen, M. (2011). The foundations of the communicative approach and three of its applications. Journal of Language & Linguistics Studies, 7(1), 57-71.
Dickey, M. D. (2005). Three-dimensional virtual worlds and distance learning: Two case studies of active worlds as a medium for distance education Wiley-Blackwell. doi:10.1111/j.1467-8535.2005.00477.x
DiPietro, M. (2010). Virtual school pedagogy: The instructional practices of K-12 virtual school teachers. Journal of Educational Computing Research, 42(3), 327-354. doi:10.2190/EC.42.3.e
Du, Y. (2011). A measurement model of students' behavioral intentions to use second life virtual environments. Journal of Education for Library & Information Science, 52(1), 41-53.
Duncan, I., Miller, A., and Jiang, S. (c 2010).
A taxonomy of virtual worlds usage in education Unpublished manuscript.
A taxonomy of virtual worlds usage in education Unpublished manuscript.
Edirisingha, P., Nie, M., Pluciennik, M., & Young, R. (2009). Socialisation for learning at a distance in a 3-D multi-user virtual environment. British Journal of Educational Technology, 40(3), 458-479. doi:10.1111/j.1467-8535.2009.00962.x
Edwards, G., & Thomas, G. (2010). Can reflective practice be taught? Educational Studies, 36(4), 403.
Edwards, G., & Thomas, G. (2010). Can reflective practice be taught? Educational Studies, 36(4), 403.
Ellis, C., & Castle, K. (2010). Teacher research as continuous process improvement. Quality Assurance in Education, 18(4), 271.
Ellis, C., & Castle, K. (2010). Teacher research as continuous process improvement. Quality Assurance in Education, 18(4), 271.
Ertmer, P. A., Sadaf, A., & Ertmer, D. J. (2011). Student-content interactions in online courses: The role of question prompts in facilitating higher-level engagement with course content. Journal of Computing in Higher Education, 23(2-3), 157-186.
Eun, B., & Heining-Boynton, A. (2007). Impact of an english-as-a-second-language professional development program. The Journal of Educational Research, 101(1), 36.
Eun, B., & Hye-Soon Lim. (2009). A sociocultural view of language learning: The importance of meaning-based instruction. TESL Canada Journal, 27(1), 13-26.
Fominyh, M., Prasolova-Førland, E., Morozov, N., & Gerasimov, A. (2009). Virtual city as a place for educational and social activities. International Journal of Emerging Technologies in Learning.
Freedman, S. A., Hoffman, H. G., Garcia-Palacios, A., (Tamar) Weiss, P.,L., Avitzour, S., & Josman, N. (2010). Prolonged exposure and virtual reality-enhanced imaginal exposure for PTSD following a terrorist bulldozer attack: A case study Mary Ann Liebert, Inc. doi:10.1089/cyber.2009.0271
Giddens, J., Hrabe, D., Carlson-Sabelli, L., Fogg, L., & North, S. (2012). The impact of a virtual community on student engagement and academic performance among baccalaureate nursing students. Journal of Professional Nursing, 28(5), 284-290.
Giddens, J., Hrabe, D., Carlson-Sabelli, L., Fogg, L., & North, S. (2012). The impact of a virtual community on student engagement and academic performance among baccalaureate nursing students. Journal of Professional Nursing, 28(5), 284-290.
Gorsuch, G. (2009). Investigating second language learner self-efficacy and future expectancy of second language use for high-stakes program evaluation. Foreign Language Annals, 42(3), 505-540. doi:10.1111/j.1944-9720.2009.01034.x
Green, M. C. (2005). In Tesser A., Wood J. V. and Stapel D. A.(Eds.), Transportation into narrative worlds: Implications for the self. New York, NY US: Psychology Press.
Grisham, T. (2009). The delphi technique: A method for testing complex and multifaceted topics. International Journal of Managing Projects in Business, 2(1), 112-130.
Hanson, K., & Shelton, B. E. (2008). Design and development of virtual reality: Analysis of challenges faced by educators. Journal of Educational Technology & Society, 11(1), 118-131.
Hansson, T. (2005). English as a second language on a virtual Platform—Tradition and innovation in a new medium. Computer Assisted Language Learning, 18(1-2), 63-64-79.
Hay, L., & Pymm, B. (2010). Real learning in a virtual world: A case study of the school of information studies’ learning centre in second life. Netherlands: IOS Press.
Hearrington, D. (2010). Evaluation of learning efficiency and efficacy in a multi-user virtual environment. Journal of Digital Learning in Teacher Education, 27(2), 65-75.
Herrington, J., Reeves, T., & Oliver, R. (2006). Authentic tasks online: A synergy among learner, task, and technology. Routledge. doi:10.1080/01587910600789639
Hillis, K. (1999). Digital sensations : Space, identity, and embodiment in virtual reality. Minneapolis, MN, USA: University of Minnesota Press.
Hislope, K. (2009). Language learning in a virtual world Common Ground Publishing.
Holquist, M. (Ed.). (1981). Four essays by M. M. bakhtin (Caryl Emerson and Michael Holquist Trans.). Austin, TX: University of Texas Press.
Hornik, S., & Thornburg, S. (2010). Really engaging accounting: Second life as a learning platform American Accounting Association. doi:10.2308/iace.2010.25.3.361
Hubbard, P. (2013). Making a case for learner training in technology enhanced language learning environments. CALICO Journal, 30(2), 163-n/a.
Hui-Chun Yang. (2012). Language anxiety: From the classroom to the community. English Teaching & Learning, 36(4), 1-36. doi:10.6330/ETL.2012.36.4.01
Ibanez, M., Delgado Kloos, C., Leony, D., Garcia Rueda, J. J., & Maroto, D. (2011). Learning a foreign language in a mixed-reality environment. IEEE Internet Computing, 15(6), 44-47.
Inman, C., Wright, V. H., & Hartman, J. A. (2010). Use of second life in K-12 and higher education: A review of research. Journal of Interactive Online Learning, 9(1), 44-63.
Ishizuka, H., and Akama, K. (2011). Language learning in 3D virtual world: Using second life as a platform. Eleed, 8(1)
James, N. (2007). The use of email interviewing as a qualitative method of inquiry in educational research. British Educational Research Journal, 33(6), 963-976. doi:10.1080/01411920701657074
Jang, H., Reeve, J., & Deci, E. L. (2010). Engaging students in learning activities: It is not autonomy support or structure but autonomy support and structure American Psychological Association. doi:10.1037/a0019682
Jarmon, L. (2008). Pedagogy and learning in the virtual world of second life®. In P. Rogers, G. Berg, J. Boettcher, C. Howard, L. Justice, and K. Schenk (Ed.),
Encyclopedia of distance and online learning (2d ed., ) (Electronic Online).
Encyclopedia of distance and online learning (2d ed., ) (Electronic Online).
Järvelä, S., Veermans, M., & Leinonen, P. (2008). Investigating student engagement in computer-supported inquiry: A process-oriented analysis. Social Psychology of Education : An International Journal, 11(3), 299-322.
Jia, X., Li, X., & Hemphill, L. (2010). Giving foreign language learning a second life. Paper presented at the Proceedings of Society for Information Technology & Teacher Education International Conference 2010, 566-569.
Kahn, G., gabrielle.kahn@kingsborough.edu. (2012). Open-ended tasks and the qualitative investigation of second language classroom discourse. Journal of Ethnographic & Qualitative Research, 6(2), 90-107.
Keskitalo, T. (2012). Students' expectations of the learning process in virtual reality and simulation-based learning environments. Australasian Journal of Educational Technology, 28(5), 841-856.
Kristi, J., Canto. S., de Graaff, R., Koenraad, T., & Moonen, M. (2011). Verbal interaction in second life: Towards a pedagogic framework for task design. Computer Assisted Language Learning, 24(1), 77-78-101. doi:10.1080/09588221.2010.538699
Kuh, G. D. (2009). The national survey of student engagement: Conceptual and empirical foundations. New Directions for Institutional Research, Spring (141), 5-6-20. doi:DOI: 10.1002/ir.283
Kuh, G. D. (2009). The national survey of student engagement: Conceptual and empirical foundations. New Directions for Institutional Research, (141), 5-20.
Kuy, G. D. (2009). The national survey of student engagement: Conceptual and empirical foundations New Directions for Institutional Research, 141(Spring 2009), 5-6-20. doi:DOI: 10.1002/ir
Lanasa, S. M., Cabrera, A. F., & Trangsrud, H. (2009). The construct validity of student engagement: A confirmatory factor analysis approach. Research in Higher Education, 50(4), 315-332
Lantolf, J. P., & Beckett, T. G. (2009). Sociocultural theory and second language acquisition. Language Teaching, 42(4), 459-475. doi:10.1017/S0261444809990048
LaPointe, L., & Reisetter, M. (2008). Belonging online: Students' perceptions of the value and efficacy of an online learning community. International Journal on ELearning, 7(4), 641-665.
Lee, J. R., & Park, S. G. (2011). ‘‘Whose second life is this?’’ how avatar-based racial cues shape ethno-racial minorities’ perception of virtual worlds. US: Mary Ann Liebert, Inc. doi:10.1089/cyber.2010.0501
Liou, H. (2012). The roles of second life in a college computer-assisted language learning (CALL) course in taiwan, ROC. Computer Assisted Language Learning, 25(4), 365-366-382. doi:DOI:10.1080/09588221.2011.597766
María Blanca Ibáñez, José Jesús García, Galán, S., Maroto, D., Morillo, D., & Carlos Delgado Kloos. (2011). Design and implementation of a 3D multi-user virtual world for language learning. Journal of Educational Technology & Society, 14(4), 2-n/a.
Michael, D. Z., Young, F., Brewer, R. A., & Wagner, M. (2009). Attitude and self-efficacy change: English language learning in virtual worlds. CALICO Journal, 27(1), 205.
Milton, J., Jonsen, S., Hirst, S. & Lindenburn. S. (2012). Foreign language vocabulary development through activities in an online 3D environment. Language Learning Journal, 40(1), 99-100-112.
Momoh, V. O. (2010). Emotional engagement of individuals in a simulated learning environment. (M.A., University of Calgary (Canada)). ProQuest Dissertations and Theses,
Mumin, Z. (2012). A review of “Towards an understanding of language learner self-concept. Language and Education, 27(1), 86-87-89. doi:10.1080/09500782.2012.687547
Murphrey, T. P. (2010). A CASE STUDY OF EELEARNING: Using technology to create and facilitate experiential learning. Information Age Publishing.
Nelson, B. C., & Erlandson, B. E. (2008). Managing cognitive load in educational multi-user virtual environments: Reflection on design practice. Educational Technology Research & Development, 56(5), 619-641. doi:10.1007/s11423-007-9082-1
Noe, R. A., Tews, M. J., & McConnell Dachner, A. (2010). Learner engagement: A new perspective for enhancing our understanding of learner . Academy of Management Annals, Motivation and Workplace Learning., 4(1), 279-280-315. doi:10.1080/19416520.2010.493286
O'Connell, J. (2010). Virtual worlds are genuinely real spaces for learning. Access, 24(4), 15-18.
O'Connell, J. (2010). Virtual worlds are genuinely real spaces for learning. Access, 24(4), 15-18.
Oliver, G. R., & Coyte, R. (2011). Engendering learning engagement in a diverse cohort: A reflection. Accounting Research Journal, 24(2), 195-204.
Oliver-Hoyo, M., & Allen, D. (2006). The use of triangulation methods in qualitative educational research. Journal of College Science Teaching, 35(4), 42-47.
Oncu, S., & Cakir, H. (2011). Research in online learning environments: Priorities and methodologies. Computers & Education, 57(1), 1098-1108.
Pei-Lun Kao. (2010). Examining second language learning: Taking a sociocultural stance. Annual Review of Education, Communication & Language Sciences, 7, 113-131.
Peterson, M. (2012). EFL learner collaborative interaction in second life. ReCALL : The Journal of EUROCALL, 24(1), 20-39.
Pfeil, U., Ang, C. S., & Zaphiris, P. (2009). Issues and challenges of teaching and learning in 3D virtual worlds: Real life case studies Routledge. doi:10.1080/09523980903135368
Philp, J., & Tognini, R. (2009). Language acquisition in foreign language contexts and the differential benefits of interaction. IRAL: International Review of Applied Linguistics in Language Teaching, 47(3), 245-266. doi:10.1515/iral.2009.011
Prasolova-Førland, E., & Wyeld, T. (2008). The place metaphor in 3D CVEs: A pedagogical case study of the virtual stage. International Journal of Emerging Technologies in Learning.
Roed, J. (2010). Language learner behaviour in a
Roed, J. (2010). Language learner behaviour in a
virtual environment. Computer Assisted Language Learning, 16(2-3), 155-156-172.
Ryan, M. (2001). Narrative as virtual reality : Immersion and interactivity in literature and electronic media. Baltimore, MD, USA: Johns Hopkins University Press.
Sajjanhar, A. (2012). Virtual worlds for student engagement. Creative Education, 3(special issue), 796-801.
Salmon, G., Nie, M., & Edirisingha, P. (2010). Developing a five-stage model of learning in second life. Educational Research, 52(2), 169-182. doi:10.1080/00131881.2010.482744
Sanchez, J. (2009). Pedagogical applications of second life. Library Technology Reports, 45(2), 21-28.
Santos, A. (2012). Designing and researching virtual learning communities. International Journal of Emerging Technologies in Learning, 7(4), 52-57.
Sato, M., Wei, R., & Darling-Hammond, L. (2008). Improving teachers' assessment practices through professional development: The case of national board certification. American Educational Research Journal, 45(3), 669.
Serby, T.(2011). Willing suspension of disbelief: A study in online learning through simulation, and its potential for deeper learning in higher education doi:10.1007/s10991-011-9095-z
Shulze, M. (2008). AI in CALL—Artificially inflated or almost imminent? CALICO Journal, 25(3), 510-511-527.
Skinner, E. A., Chi, U. (2012). Intrinsic motivation and engagement as “Active ingredients” in garden-based education: Examining models and measures derived from self-determination theory. Journal of Environmental Education, 43(1), 16-36. doi:10.1080/00958964.2011.596856
Smith, M., Warland, J., & Smith, C. (2012). An innovative strategy in evaluation: Using a student engagement framework to evaluate a role-based simulation. Journal of Nursing Education, 51(3), 151-4.
Stewart, B., Hutchins, H. M., Ezell, S., De Martino, D., & Bobba, A. (2010). Mitigating challenges of using virtual reality in online courses: A case study. Innovations in Education & Teaching International, 47(1), 103-113. doi:10.1080/14703290903525937
Taylor, J. E., & Heng-Yu Ku. (2011). Measuring active learning to predict course quality John Wiley & Sons, Inc. doi:10.1002/piq.20104
Thomas, M. K., Barab, S. A., & Tuzun, H. (2009). Developing critical implementations of technology-rich innovations: A cross-case study of the implementation of Quest Atlantis. US: Baywood Publishing. doi:10.2190/EC.41.2.a
Vickers, H. (2010). VirtualQuests: Dialogic language learning with 3D virtual worlds CORELL: Computer Resources for Language Learning, 3, 75-76-81.
Wagner, C., & Ip, R. K. F. (2009). Action learning with second life - A pilot study. Journal of Information Systems Education.
Wang, F., & Shao, E. (2012). Using second life to assist EFL teaching: We do not have to sign in to the program. Techtrends, 56(4), 15-18.
Wang, Y., & Braman, J. (2009). Extending the classroom through second life. Journal of Information Systems Education, 20(2), 235-247.
Warburton, S. (2009). Second life in higher education: Assessing the potential for and the barriers to deploying virtual worlds in learning and teaching. British Journal of Educational Technology, 40(3), 414-426. doi:10.1111/j.1467-8535.2009.00952.x
Wehner, A. K. , Gump, A. W. & Downey, S. (2011). The effects of second life on the
motivation of undergraduate students learning a foreign language. Computer Assisted Language Learning, 24(3), 277-278-289.
William C. Diehl and Esther Prins. (2008). Unintended outcomes in second life:
intercultural literacy and cultural identity in a virtual world. Language and Intercultural Communication, 8(2), 101-102-118.
Wolf-Wendel, L., Ward, K., & Kinzie, J. (2009). A tangled web of terms: The overlap and unique contribution of involvement, engagement, and integration to understanding college student success. Journal of College Student Development, 50(4), 407-428.
Tuesday, September 27, 2011
Virtual Worlds for World Languages
Welcome to this new site, dedicated to instructors and learners who are interested in the use of virtual worlds for the teaching or studying of foreign languages.
The field of Foreign Languages (or, World Languages) has long been a pioneer in the use of learning technologies: records in the 1950s, language labs and tapes in the 1960's, cassettes, videos, interactive CD-ROMs and, now, Virtual Worlds!
While new technologies bring great promise, they also pose challenges. Time is required to master their functionalities. New pedagogy is required to integrate them into the learning program.
This new blog site invites comments and observations from all interested parties on the subject of Virtual Worlds used for world language education with the hope of providing a forum for educators and students to share experiences and learn from one another.
Tim Scanlon
Blog Editor
The field of Foreign Languages (or, World Languages) has long been a pioneer in the use of learning technologies: records in the 1950s, language labs and tapes in the 1960's, cassettes, videos, interactive CD-ROMs and, now, Virtual Worlds!
While new technologies bring great promise, they also pose challenges. Time is required to master their functionalities. New pedagogy is required to integrate them into the learning program.
This new blog site invites comments and observations from all interested parties on the subject of Virtual Worlds used for world language education with the hope of providing a forum for educators and students to share experiences and learn from one another.
Tim Scanlon
Blog Editor
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