Friday, November 1, 2013

References for Virtual World Research

 
 
A guide to recent research literature on Virtual Worlds
 
 
 
References
 
Alamri, J. M. (2012). Being there: Task complexity influence on presence in three-dimensional virtual environments. (M.Sc., University of Calgary (Canada)).
Alemi, M., & Daftarifard, P. (2010). Pedagogical innovations in language teaching methodologies. Journal of Language Teaching & Research, 1(6), 765-770.
Alenzi, A.R., Abdul Karim, A. M., Veloo, A. (2012).
       An empirical investigation into the role of enjoyment, computer anxiety, computer self-efficacy and internet experience in influencing the students' intention to use e-learning: A case study  from Saudi Arabian governmental universities TOJET: The Turkish Online Journal of Educational Technology, 9(4), 22-23-34. 
Angelino, L. M., & Natvig, D. (2009). A conceptual model for engagement of the online learner. Journal of Educators Online, 6(1), 1-19. 
Aydin, S. (2011). Internet anxiety among foreign language learners. TechTrends: Linking Research & Practice to Improve Learning, 55(2), 46-54. doi:10.1007/s11528-011-0483-y
 Burton, B. G., & Martin, B. N. (2010). Learning in 3D virtual environments: Collaboration and knowledge spirals. Baywood Publishing Company, Inc. 
Choi, B., & Baek, Y. (2011). Exploring factors of media characteristic influencing flow in learning through virtual worlds. Computers & Education, 57(4), 2382-2394.
Clark, K., Dabbagh, N., & Dass, S. (2011). Using virtual worlds: What the research says. Quarterly Review of Distance Education, 12, 95+. 
Conrad, D. (2002). Inhibition, integrity and etiquette among online learners: The art of niceness Routledge. doi:10.1080/0158791022000009204
Dalgarno, B., & Lee, M. J. W. (2010). What are the learning affordances of 3-D virtual environments?. United Kingdom: Wiley-Blackwell Publishing Ltd. doi:10.1111/j.1467-8535.2009.01038.x
Dalgarno, B., & Lee, M. J. W. (2010). What are the learning affordances of 3-D virtual environments? British Journal of Educational Technology, 41(1), 10-32. doi:10.1111/j.1467-8535.2009.01038.x
de Freitas, S., Rebolledo-Mendez, G., Liarokapis, F., Magoulas, G., & Poulovassilis, A. (2010). Learning as immersive experiences: Using the four-dimensional framework for designing and evaluating immersive learning experiences in a virtual world. British Journal of Educational Technology, 41(1), 69-85. doi:10.1111/j.1467-8535.2009.01024.x
Demirezen, M. (2011). The foundations of the communicative approach and three of its applications. Journal of Language & Linguistics Studies, 7(1), 57-71. 
Dickey, M. D. (2005). Three-dimensional virtual worlds and distance learning: Two case studies of active worlds as a medium for distance education Wiley-Blackwell. doi:10.1111/j.1467-8535.2005.00477.x
DiPietro, M. (2010). Virtual school pedagogy: The instructional practices of K-12 virtual school teachers. Journal of Educational Computing Research, 42(3), 327-354. doi:10.2190/EC.42.3.e
Du, Y. (2011). A measurement model of students' behavioral intentions to use second life virtual environments. Journal of Education for Library & Information Science, 52(1), 41-53. 
Duncan, I., Miller, A., and Jiang, S. (c 2010).
A taxonomy of virtual worlds usage in education
Unpublished manuscript.
Edirisingha, P., Nie, M., Pluciennik, M., & Young, R. (2009). Socialisation for learning at a distance in a 3-D multi-user virtual environment. British Journal of Educational Technology, 40(3), 458-479. doi:10.1111/j.1467-8535.2009.00962.x
Edwards, G., & Thomas, G. (2010). Can reflective practice be taught? Educational Studies, 36(4), 403. 
Edwards, G., & Thomas, G. (2010). Can reflective practice be taught? Educational Studies, 36(4), 403. 
Ellis, C., & Castle, K. (2010). Teacher research as continuous process improvement. Quality Assurance in Education, 18(4), 271. 
Ellis, C., & Castle, K. (2010). Teacher research as continuous process improvement. Quality Assurance in Education, 18(4), 271. 
Ertmer, P. A., Sadaf, A., & Ertmer, D. J. (2011). Student-content interactions in online courses: The role of question prompts in facilitating higher-level engagement with course content. Journal of Computing in Higher Education, 23(2-3), 157-186.
Eun, B., & Heining-Boynton, A. (2007). Impact of an english-as-a-second-language professional development program. The Journal of Educational Research, 101(1), 36. 
Eun, B., & Hye-Soon Lim. (2009). A sociocultural view of language learning: The importance of meaning-based instruction. TESL Canada Journal, 27(1), 13-26. 
Fominyh, M., Prasolova-Førland, E., Morozov, N., & Gerasimov, A. (2009). Virtual city as a place for educational and social activities. International Journal of Emerging Technologies in Learning. 
Freedman, S. A., Hoffman, H. G., Garcia-Palacios, A., (Tamar) Weiss, P.,L., Avitzour, S., & Josman, N. (2010). Prolonged exposure and virtual reality-enhanced imaginal exposure for PTSD following a terrorist bulldozer attack: A case study Mary Ann Liebert, Inc. doi:10.1089/cyber.2009.0271
Giddens, J., Hrabe, D., Carlson-Sabelli, L., Fogg, L., & North, S. (2012). The impact of a virtual community on student engagement and academic performance among baccalaureate nursing students. Journal of Professional Nursing, 28(5), 284-290.
Giddens, J., Hrabe, D., Carlson-Sabelli, L., Fogg, L., & North, S. (2012). The impact of a virtual community on student engagement and academic performance among baccalaureate nursing students. Journal of Professional Nursing, 28(5), 284-290.
Gorsuch, G. (2009). Investigating second language learner self-efficacy and future expectancy of second language use for high-stakes program evaluation. Foreign Language Annals, 42(3), 505-540. doi:10.1111/j.1944-9720.2009.01034.x
Green, M. C. (2005). In Tesser A., Wood J. V. and Stapel D. A.(Eds.), Transportation into narrative worlds: Implications for the self. New York, NY US: Psychology Press. 
Grisham, T. (2009). The delphi technique: A method for testing complex and multifaceted topics. International Journal of Managing Projects in Business, 2(1), 112-130. 
Hanson, K., & Shelton, B. E. (2008). Design and development of virtual reality: Analysis of challenges faced by educators. Journal of Educational Technology & Society, 11(1), 118-131. 
Hansson, T. (2005). English as a second language on a virtual Platform—Tradition and innovation in a new medium. Computer Assisted Language Learning, 18(1-2), 63-64-79.
Hay, L., & Pymm, B. (2010). Real learning in a virtual world: A case study of the school of information studies’ learning centre in second life. Netherlands: IOS Press. 
Hearrington, D. (2010). Evaluation of learning efficiency and efficacy in a multi-user virtual environment. Journal of Digital Learning in Teacher Education, 27(2), 65-75. 
Herrington, J., Reeves, T., & Oliver, R. (2006). Authentic tasks online: A synergy among learner, task, and technology. Routledge. doi:10.1080/01587910600789639
Hillis, K. (1999). Digital sensations : Space, identity, and embodiment in virtual reality. Minneapolis, MN, USA: University of Minnesota Press.
Hislope, K. (2009). Language learning in a virtual world Common Ground Publishing. 
Holquist, M. (Ed.). (1981). Four essays by M. M. bakhtin (Caryl Emerson and Michael Holquist Trans.). Austin, TX: University of Texas Press.
Hornik, S., & Thornburg, S. (2010). Really engaging accounting: Second life as a learning platform American Accounting Association. doi:10.2308/iace.2010.25.3.361
Hubbard, P. (2013). Making a case for learner training in technology enhanced language learning environments. CALICO Journal, 30(2), 163-n/a.
Hui-Chun Yang. (2012). Language anxiety: From the classroom to the community. English Teaching & Learning, 36(4), 1-36. doi:10.6330/ETL.2012.36.4.01
Ibanez, M., Delgado Kloos, C., Leony, D., Garcia Rueda, J. J., & Maroto, D. (2011). Learning a foreign language in a mixed-reality environment. IEEE Internet Computing, 15(6), 44-47.
Inman, C., Wright, V. H., & Hartman, J. A. (2010). Use of second life in K-12 and higher education: A review of research. Journal of Interactive Online Learning, 9(1), 44-63. 
Ishizuka, H., and Akama, K. (2011). Language learning in 3D virtual world: Using second life as a platform. Eleed, 8(1)
James, N. (2007). The use of email interviewing as a qualitative method of inquiry in educational research. British Educational Research Journal, 33(6), 963-976. doi:10.1080/01411920701657074
Jang, H., Reeve, J., & Deci, E. L. (2010). Engaging students in learning activities: It is not autonomy support or structure but autonomy support and structure American Psychological Association. doi:10.1037/a0019682
Jarmon, L. (2008). Pedagogy and learning in the virtual world of second life®. In P. Rogers, G. Berg, J. Boettcher, C. Howard, L. Justice, and K. Schenk (Ed.),
Encyclopedia of distance and online learning
(2d ed., ) (Electronic Online).
Järvelä, S., Veermans, M., & Leinonen, P. (2008). Investigating student engagement in computer-supported inquiry: A process-oriented analysis. Social Psychology of Education : An International Journal, 11(3), 299-322.
Jia, X., Li, X., & Hemphill, L. (2010). Giving foreign language learning a second life. Paper presented at the Proceedings of Society for Information Technology & Teacher Education International Conference 2010, 566-569. 
Kahn, G., gabrielle.kahn@kingsborough.edu. (2012). Open-ended tasks and the qualitative investigation of second language classroom discourse. Journal of Ethnographic & Qualitative Research, 6(2), 90-107. 
Keskitalo, T. (2012). Students' expectations of the learning process in virtual reality and simulation-based learning environments. Australasian Journal of Educational Technology, 28(5), 841-856. 
Kristi, J., Canto. S., de Graaff, R., Koenraad, T., & Moonen, M. (2011). Verbal interaction in second life: Towards a pedagogic framework for task design. Computer Assisted Language Learning, 24(1), 77-78-101. doi:10.1080/09588221.2010.538699
Kuh, G. D. (2009). The national survey of student engagement: Conceptual and empirical foundations. New Directions for Institutional Research, Spring (141), 5-6-20. doi:DOI: 10.1002/ir.283
Kuh, G. D. (2009). The national survey of student engagement: Conceptual and empirical foundations. New Directions for Institutional Research, (141), 5-20.
Kuy, G. D. (2009). The national survey of student engagement: Conceptual and empirical foundations New Directions for Institutional Research, 141(Spring 2009), 5-6-20. doi:DOI: 10.1002/ir
Lanasa, S. M., Cabrera, A. F., & Trangsrud, H. (2009). The construct validity of student engagement: A confirmatory factor analysis approach. Research in Higher Education, 50(4), 315-332
Lantolf, J. P., & Beckett, T. G. (2009). Sociocultural theory and second language acquisition. Language Teaching, 42(4), 459-475. doi:10.1017/S0261444809990048
LaPointe, L., & Reisetter, M. (2008). Belonging online: Students' perceptions of the value and efficacy of an online learning community. International Journal on ELearning, 7(4), 641-665. 
Lee, J. R., & Park, S. G. (2011). ‘‘Whose second life is this?’’ how avatar-based racial cues shape ethno-racial minorities’ perception of virtual worlds. US: Mary Ann Liebert, Inc. doi:10.1089/cyber.2010.0501
Liou, H. (2012). The roles of second life in a college computer-assisted language learning (CALL) course in taiwan, ROC. Computer Assisted Language Learning, 25(4), 365-366-382. doi:DOI:10.1080/09588221.2011.597766
María Blanca Ibáñez, José Jesús García, Galán, S., Maroto, D., Morillo, D., & Carlos Delgado Kloos. (2011). Design and implementation of a 3D multi-user virtual world for language learning. Journal of Educational Technology & Society, 14(4), 2-n/a. 
Michael, D. Z., Young, F., Brewer, R. A., & Wagner, M. (2009). Attitude and self-efficacy change: English language learning in virtual worlds. CALICO Journal, 27(1), 205. 
Milton, J., Jonsen, S., Hirst, S. & Lindenburn. S. (2012). Foreign language vocabulary development through activities in an online 3D environment. Language Learning Journal, 40(1), 99-100-112.
Momoh, V. O. (2010). Emotional engagement of individuals in a simulated learning environment. (M.A., University of Calgary (Canada)). ProQuest Dissertations and Theses,
Mumin, Z. (2012). A review of “Towards an understanding of language learner self-concept. Language and Education, 27(1), 86-87-89. doi:10.1080/09500782.2012.687547
Murphrey, T. P. (2010). A CASE STUDY OF EELEARNING: Using technology to create and facilitate experiential learning. Information Age Publishing.
Nelson, B. C., & Erlandson, B. E. (2008). Managing cognitive load in educational multi-user virtual environments: Reflection on design practice. Educational Technology Research & Development, 56(5), 619-641. doi:10.1007/s11423-007-9082-1
Noe, R. A., Tews, M. J., & McConnell Dachner, A. (2010). Learner engagement: A new perspective for enhancing our understanding of learner . Academy of Management Annals, Motivation and Workplace Learning., 4(1), 279-280-315. doi:10.1080/19416520.2010.493286
O'Connell, J. (2010). Virtual worlds are genuinely real spaces for learning. Access, 24(4), 15-18. 
O'Connell, J. (2010). Virtual worlds are genuinely real spaces for learning. Access, 24(4), 15-18. 
Oliver, G. R., & Coyte, R. (2011). Engendering learning engagement in a diverse cohort: A reflection. Accounting Research Journal, 24(2), 195-204.
Oliver-Hoyo, M., & Allen, D. (2006). The use of triangulation methods in qualitative educational research. Journal of College Science Teaching, 35(4), 42-47.
Oncu, S., & Cakir, H. (2011). Research in online learning environments: Priorities and methodologies. Computers & Education, 57(1), 1098-1108.
Pei-Lun Kao. (2010). Examining second language learning: Taking a sociocultural stance. Annual Review of Education, Communication & Language Sciences, 7, 113-131.
Peterson, M. (2012). EFL learner collaborative interaction in second life. ReCALL : The Journal of EUROCALL, 24(1), 20-39.
Pfeil, U., Ang, C. S., & Zaphiris, P. (2009). Issues and challenges of teaching and learning in 3D virtual worlds: Real life case studies Routledge. doi:10.1080/09523980903135368
Philp, J., & Tognini, R. (2009). Language acquisition in foreign language contexts and the differential benefits of interaction. IRAL: International Review of Applied Linguistics in Language Teaching, 47(3), 245-266. doi:10.1515/iral.2009.011
Prasolova-Førland, E., & Wyeld, T. (2008). The place metaphor in 3D CVEs: A pedagogical case study of the virtual stage. International Journal of Emerging Technologies in Learning
Roed, J. (2010). Language learner behaviour in a
      virtual environment. Computer Assisted Language Learning, 16(2-3), 155-156-172.
Ryan, M. (2001). Narrative as virtual reality : Immersion and interactivity in literature and electronic media. Baltimore, MD, USA: Johns Hopkins University Press.
Sajjanhar, A. (2012). Virtual worlds for student engagement. Creative Education, 3(special issue), 796-801. 
Salmon, G., Nie, M., & Edirisingha, P. (2010). Developing a five-stage model of learning in second life. Educational Research, 52(2), 169-182. doi:10.1080/00131881.2010.482744
Sanchez, J. (2009). Pedagogical applications of second life. Library Technology Reports, 45(2), 21-28.
Santos, A. (2012). Designing and researching virtual learning communities. International Journal of Emerging Technologies in Learning, 7(4), 52-57. 
Sato, M., Wei, R., & Darling-Hammond, L. (2008). Improving teachers' assessment practices through professional development: The case of national board certification. American Educational Research Journal, 45(3), 669. 
Serby, T.(2011). Willing suspension of disbelief: A study in online learning through simulation, and its potential for deeper learning in higher education doi:10.1007/s10991-011-9095-z
Shulze, M. (2008). AI in CALL—Artificially inflated or almost imminent? CALICO Journal, 25(3), 510-511-527.
Skinner, E. A., Chi, U. (2012). Intrinsic motivation and engagement as “Active ingredients” in garden-based education: Examining models and measures derived from self-determination theory. Journal of Environmental Education, 43(1), 16-36. doi:10.1080/00958964.2011.596856
Smith, M., Warland, J., & Smith, C. (2012). An innovative strategy in evaluation: Using a student engagement framework to evaluate a role-based simulation. Journal of Nursing Education, 51(3), 151-4.
Stewart, B., Hutchins, H. M., Ezell, S., De Martino, D., & Bobba, A. (2010). Mitigating challenges of using virtual reality in online courses: A case study. Innovations in Education & Teaching International, 47(1), 103-113. doi:10.1080/14703290903525937
Taylor, J. E., & Heng-Yu Ku. (2011). Measuring active learning to predict course quality John Wiley & Sons, Inc. doi:10.1002/piq.20104
Thomas, M. K., Barab, S. A., & Tuzun, H. (2009). Developing critical implementations of technology-rich innovations: A cross-case study of the implementation of Quest Atlantis. US: Baywood Publishing. doi:10.2190/EC.41.2.a
Vickers, H. (2010). VirtualQuests: Dialogic language learning with 3D virtual worlds CORELL: Computer Resources for Language Learning, 3, 75-76-81. 
Wagner, C., & Ip, R. K. F. (2009). Action learning with second life - A pilot study. Journal of Information Systems Education. 
Wang, F., & Shao, E. (2012). Using second life to assist EFL teaching: We do not have to sign in to the program. Techtrends, 56(4), 15-18.
Wang, Y., & Braman, J. (2009). Extending the classroom through second life. Journal of Information Systems Education, 20(2), 235-247. 
Warburton, S. (2009). Second life in higher education: Assessing the potential for and the barriers to deploying virtual worlds in learning and teaching. British Journal of Educational Technology, 40(3), 414-426. doi:10.1111/j.1467-8535.2009.00952.x
Wehner, A. K. , Gump, A. W. & Downey, S. (2011). The effects of second life on the
        motivation of undergraduate students learning a foreign language. Computer Assisted Language Learning, 24(3), 277-278-289. 
William C. Diehl and Esther Prins. (2008). Unintended outcomes in second life:
       intercultural literacy and cultural identity in a virtual world. Language and Intercultural Communication, 8(2), 101-102-118. 
Wolf-Wendel, L., Ward, K., & Kinzie, J. (2009). A tangled web of terms: The overlap and unique contribution of involvement, engagement, and integration to understanding college student success. Journal of College Student Development, 50(4), 407-428. 
 


No comments:

Post a Comment